![]() ![]() ![]() Here is the link to that issue to save the trouble of navigating to it. This last part is the most complicated part to implement in order to make it functional,or in case I forget,it may have already been intact but this button dilemma prevents it from being practical.Įdit: Yes,I ended up mapping IR movement to keyboard inputs which is impossible to use with precision because I can't figure out how to map it to the mouse cursor location,so I can't select the hidden door because of this.Įdit2: I just posted an informative issue on the bug tracker which involves all games since one missing function is the conditionals for when something isn't being pressed or when multiple keys are pressed etc. Then the IR cursor would move to match the mouse that Android has much like I have seen it do on Dolphin Emu for Windows. Would love to see this issue fixed with the addition of conditional inputs to Android like computer versions of Dolphin has which can for example have it say if the V key is NOT pressed then have IR not pointed at the screen and if the V key is pressed then point the emulated wiimote at the screen. That lack of control is the only thing preventing the game from being properly playable due to the screen being forced into Tippi's searching power,stopping Mario in his tracks and preventing jumps and other actions like 3D mode. I don't care if it runs slow from the bounding box more-so than TTYD,just really wanted to see how far it could go on Android if not be entirely beatable. The result is once you have Tippi/Timpani the cursor is always on screen rather than being off until holding a configured input,so I would have to constantly hold a button just to keep it off of the screen which is nearly impossible with the ghosting issues on wireless keyboard inputs. Its irritating I can't comfortably run Super Paper Mario on Android via Shield TV using keyboard and mouse because it won't let me use the IR controls properly as it lacks sufficient robust input settings to control when the IR is pointed at the screen. Then there is a handful of actions that the Android Dolphin lacks configurations for. Other features that some people may look for are setting a larger cursor or tunning the speed of the pointer. ![]() Well shaking and tilting are dedicated control inputs in Dolphin,so those can be mapped to keys conveniently. ![]()
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